/**
 * How to apply emitter velocity to particles.
 *
 * 如何将发射体速度应用于粒子。
 */
export enum ParticleSystemInheritVelocityMode
{
    /**
     * Each particle inherits the emitter's velocity on the frame when it was initially emitted.
     *
     * 每个粒子在最初发射时都继承了发射体在帧上的速度。
     */
    Initial = 0,

    /**
     * Each particle's velocity is set to the emitter's current velocity value, every frame.
     *
     * 每一帧，每个粒子的速度都设定为发射器的当前速度值。
     */
    Current = 1,
}
